Happy Wheels can be a ragdoll physics-based browser game developed and authored by Fancy Force. Created by computer game designer Jim Bonacci during 2010, the overall game features several player characters, who use different, sometimes atypical, vehicles to traverse the game’s many levels. The video game is best known for its graphic violence and the amount of user-generated content its players produce regularly, with game maps shared on a public server.
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Happy Wheels’ tagline is “Choose your inadequately prepared racer, and ignore severe consequences inside your desperate hunt for victory!” The particular mechanics of gameplay vary due to character choice and level design.
The objective of the game also differs based on the level. In most levels the objective would be to reach a finish line or collect tokens. Many levels feature alternate or nonexistent goals for that player.
Reviewers have noted that http://www.videogamesshow.net/happy-wheels exhibits graphic violence in their gameplay. For instance, players could be decapitated, shot, or crushed by different obstacles. Lack of limbs and animated blood loss are also graphic elements.
Players also provide the decision to upload replays in their level attempts, which could then be observed.
Happy Wheels includes a level editor which allows players to produce custom levels of their own. It contains an array of tools and objects for level building. Users can upload their maps to a public server where they may be accessible.
Indie game developer Jim Bonacci, largely the programmer and artist for that game, began work with the game in 2006. Bonacci has said that his inspiration for the game has come from other ragdoll physics-based games within the browser games community, as his friend and former boss, Alec Cove, had produced a verlet physics engine for flash.Bonacci claimed that “[he] was messing around with it, and finally made a guy within a wheelchair that could endlessly fall down a random hill. [He] thought it was funny and stupid, so [he] kept expanding upon it. It had been only intended to be an extremely small game, but eventually it became [his] main focus.”
Moreover, he explained the violent nature in the game regarding his frustration with how consequences of certain actions were not treated realistically in other game titles, because he stated that “it always bothered [him] when…you’d fall off your car or truck and harmlessly bounce around. Sometimes, you would have similar canned animation over and over. [He’s] unsure if it was an absence of detail or concern on the part of the developer, although the consequences of your own in-game actions were often improperly illustrated. For [him], 50 % of the enjoyment of playing a game that imitates life (type of), is making mistakes and seeing the final result.”
Bonacci also noted that because gameplay would often involve the participant dying repeatedly, he put a great deal of effort into making that part of the game enjoyable.
The entire version of Happy Wheels is simply on Bonacci’s original website, and demo versions from the game are licensed to other websites. These demo versions only include featured maps and choose characters.
There are actually approximately 5 million user generated levels. The whole count of level plays has ended 8 billion.
Currently, Jason Schymick helps Bonacci work towards the video game programming although different people have contributed. “Others who helped are common amazing.”, says Bonnaci. Alec Cove joined Fancy Force in 2013 and handles all serverside architecture and development.
On September 30, 2014, Schymick announced that a iOS and Android ports of your game have been in development, and the release date from the Android version happens to be unannounced. On August 19, 2015, Happy Wheels was published for iOS like a free download from the App Store.